Mahjong score table.
Points for Non-dealer Players (Children)
( ) Indicates the points that the dealer and each non-dealer player will pay to the winner if the winner wins by Tsumo.
Upper ( )・・・each non-dealer
Lower ( ) ・・・dealer
1-han | 2-han | 3-han | 4-han | |
---|---|---|---|---|
20fu | - | - (400) (700) | - (700) (1,300) | - (1,300) (2,600) |
25fu | - | 1,600 (-) (-) | 3,200 (800) (1,600) | 6,400 (1,600) (3,200) |
30fu | 1,000 (300) (500) | 2,000 (500) (1,000) | 3,900 (1,000) (2,000) | 7,700 (2,000) (3,900) |
40fu | 1,300 (400) (700) | 2,600 (700) (1,300) | 5,200 (1,300) (2,600) | Mangan 8,000 (2,000) (4,000) |
50fu | 1,600 (400) (800) | 3,200 (800) (1,600) | 6,400 (1,600) (3,200) | |
60fu | 2,000 (500) (1,000) | 3,900 (1,000) (2,000) | 7,700 (2,000) (3,900) | |
70fu | 2,300 (600) (1,200) | 4,500 (1,200) (2,300) | Mangan 8,000 (2,000) (4,000) | |
80fu | 2,600 (1,300) | 5,200 (2,600) | ||
90fu | 2,900 (800) (1,500) | 5,800 (1,500) (2,900) | ||
100fu | 3,200 (800) (1,600) | 6,400 (1,600) (3,200) | ||
110fu | 3,600 (-) (-) | 7,100 (1,800) (3,600) |
Points for Non-dealer Players with a Mangan or Higher Hand
For hands with 5 Han or more, the points are fixed and do not depend on the fu count.
Mangan 5-han | 8,000 (2,000) (4,000) |
---|---|
Haneman 6,7-han | 12,000 (3,000) (6,000) |
Baiman 8,9,10-han | 16,000 (4,000) (8,000) |
Sanbaiman 11,12-han | 24,000 (6,000) (12,000) |
Kazoe Yakuman 13-han and more | 32,000 (8,000) (16,000) |
Points for the Dealer (Parent)
( ) Indicates the points for each non-dealer player when winning by Tsumo.
1-han | 2-han | 3-han | 4-han | |
---|---|---|---|---|
20fu | - | - (700) | - (1,300) | - (2,600) |
25fu | - | 2,400 (-) | 4,800 (1,600) | 9,600 (3,200) |
30fu | 1,500 (500) | 2,900 (1,000) | 5,800 (2,000) | 11,600 (3,900) |
40fu | 2,000 (700) | 3,900 (1,300) | 7,700 (2,600) | Mangan 12,000 (4,000) |
50fu | 2,400 (800) | 4,800 (1,600) | 9,600 (3,200) | |
60fu | 2,900 (1,000) | 5,800 (2,000) | 11,600 (3,900) | |
70fu | 3,400 (1,200) | 6,800 (2,300) | Mangan 12,000 (4,000) | |
80fu | 3,900 (1,300) | 7,700 (2,600) | ||
90fu | 4,400 (1,500) | 8,700 (2,900) | ||
100fu | 4,800 (1,600) | 9,600 (3,200) | ||
110fu | 5,300 (-) | 10,600 (3,600) |
Points for Dealer Players with a Mangan or Higher Hand
For hands with 5 Han or more, the points are fixed and do not depend on the fu count.
Mangan 5-han | 12,000 (4,000) |
---|---|
Haneman 6,7-han | 18,000 (6,000) |
Baiman 8,9,10-han | 24,000 (8,000) |
Sanbaiman 11,12-han | 36,000 (12,000) |
Kazoe Yakuman 13-han and more | 48,000 (16,000) |
“Kuipinfu” (Open Pinfu) hand
For hands like "Sanshoku Doujun" (Three Color Straight) or "Ikkitsuukan" (Pure Straight) where you win with a Ron after declaring an open meld (Furo or "calling"), there might be no additional fu points aside from the base fu points (resulting in a 1-Han 20-fu hand). However, even in such cases, the hand is calculated as a 30-fu hand. This specific scenario is often referred to as the "Kuipinfu" (Open Pinfu) hand.
Han
There are Yaku worth between 1 and 6 Han, and the highest scoring Yaku, called Yakuman. Note: There are no Yaku worth 4 or 5 Han on their own.
The Han values for each Yaku are as follows:。
1-han Yaku
- Riichi(Ready Hand Declaration)
- Ippatsu(One-Shot Win)
- Menzen Tsumo(Concealed Self-Draw)
- Yakuhai(Value Tiles)
- Tanyao(All Simples)
- Pinfu(All Sequences Hand)
- Iipeikou(Twin Sequences)
- Haitei Raoyue(Last Tile Draw)
- Houtei Raoyui(Last Discard Win)
- Rinshan Kaihou(After Kan Draw)
- Chan-Kan(Robbing a Kan)
2-han Yaku
- Double Riichi(First-Turn Riichi)
- Sanshoku Doujun(Three-Suited Straight)
- Sanshoku Doukou(Three-Suited Triplets)
- San Ankou(Three Concealed Triplets)
- Ikkitsuukan(Full Straight)
- Chiitoitsu(Seven Pairs)
- Toitoi(All Triplets)
- Honchantaiyaochuu(Mixed Outside Hand)
- San Kantsu(Three Kans)
- Shousangen(Little Three Dragons)
- Honroutou(All Terminals and Honors)
3-han Yaku
- Ryanpeikou(Two Identical Sequences)
- Junchan(Pure Outside Hand)
- Honitsu(Half Flush)
6 Han Yaku
- Chinitsu(Full Flush)
Yakuman
- Suuankou(Four Concealed Triplets)
- Daisangen(Big Three Dragons)
- Kokushi Musou(Thirteen Orphans)
- Ryuuiisou(All Green)
- Tsuuiisou(All Honors)
- Chinroutou(All Terminals)
- Suu Kantsu(Four Kongs)
- Shosushi(Little Four Winds)
- Daisushi(Big Four Winds)
- Chuuren Poutou(Nine Gates)
- Chiho(Earthly Hand)
- Tenhou(Heavenly Hand)
You can find detailed explanations of each Yaku (winning hand) here.
Mahjong Yaku List.
Fu
The fu (points) are determined by the method of winning (Tsumo or Menzen Ron), as well as the sets, the pair (head), and the waiting shape at the time of winning.
Basic Points
Basic fu is the points that are always awarded regardless of how you win.
Basic Points | 20 |
---|
Ways of Winning
Ways of Winning | Fu |
---|---|
Tsumo | 2 |
Menzen Ron | 20 |
Meld(tiles from 2 to 8)
Meld | ex. | Fu |
---|---|---|
Sequence | 0 | |
Exposed Triplet | 2 | |
Concealed Triplet | 4 | |
Open Kan | 8 | |
Concealed Kan | 16 |
Meld(1・9 and Honor Tiles)
Meld | ex. | Fu |
---|---|---|
Exposed Triplet | 4 | |
Concealed Triplet | 8 | |
Open Kan | 16 | |
Concealed Kan | 32 |
Head(Pair)
Head(Pair) | ex. | Fu |
---|---|---|
Numbered Tile | 0 | |
Non-Prevalent Wind Tile | 0 | |
Player’s Wind Tile *When you are East player in other than East round. | 2 | |
Seat Wind Tile *You are NOT East player in the East round. | 2 | |
Dragon Tile | 2 | |
Double Wind Tile *When you are East player in the East round. | 4 |
Waiting Tile Patterns
Waiting Tile Patterns | ex. | Fu |
---|---|---|
Two-Sided Wait | 0 | |
Pair Wait | 0 | |
Edge Wait | 2 | |
Closed Wait | 2 | |
Single Tile Wait | 2 | |
Extended Pair Wait | 2 |
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