Mastering Mahjong Scoring : A Complete Guide for Beginners to Advanced Players

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Mahjong points are calculated using the "Han" of Yaku (winning hands) and the "Fu," which is determined by other factors. However, calculating the points using formulas is quite difficult, so it is common to refer to a points table to check the scores. People who are experienced often memorize the points table and can instantly calculate the score. In this article, we will explain Han and Fu, as well as introduce a points table.

Mahjong Scoring Quick Reference Table

Mahjong scores are determined by two factors: Han and Fu.

  • Han: A numerical value based on the type of winning hands and Dora tiles. Used in score calculation.
  • Fu: A numerical value based on the shapes of sets and the method of winning. Used in score calculation.

Not sure what Han and Fu are? Check out the articles below. These are essential to understanding scoring!

Mahjong Yaku List. Dora – How mahjong is played. Mastering Mahjong Scoring : A Complete Guide for Beginners to Advanced Players

Once you understand Han and Fu, you can calculate scores using the formulas provided. However, unless you're a mental math whiz, doing this on the fly can be tough. Memorizing score tables is the standard approach to mahjong scoring.

Detailed explanations and memorization tips are provided below. For now, refer to the score table linked above.

Non-Dealer Scores

( ) Indicates the points that the dealer and each non-dealer player will pay to the winner if the winner wins by Tsumo.

Upper ( )・・・each non-dealer
Lower ( ) ・・・dealer

 1 Han2 Han3 Han4 Han
20 Fu--
(400)
(700)
-
(700)
(1,300)
-
(1,300)
(2,600)
25 Fu-1,600
(-)
(-)
3,200
(800)
(1,600)
6,400
(1,600)
(3,200)
30 Fu1,000
(300)
(500)
2,000
(500)
(1,000)
3,900
(1,000)
(2,000)
7,700
(2,000)
(3,900)
40 Fu1,300
(400)
(700)
2,600
(700)
(1,300)
5,200
(1,300)
(2,600)
Mangan
8,000
(2,000)
(4,000)
50 Fu1,600
(400)
(800)
3,200
(800)
(1,600)
6,400
(1,600)
(3,200)
60 Fu2,000
(500)
(1,000)
3,900
(1,000)
(2,000)
7,700
(2,000)
(3,900)
70 Fu2,300
(600)
(1,200)
4,500
(1,200)
(2,300)
Mangan
8,000
(2,000)
(4,000)
80 Fu2,600
(1,300)
5,200
(2,600)
90 Fu2,900
(800)
(1,500)
5,800
(1,500)
(2,900)
100 Fu3,200
(800)
(1,600)
6,400
(1,600)
(3,200)
110 Fu3,600
(-)
(-)
7,100
(1,800)
(3,600)

Hands with 5 Han or more

For hands with 5 Han or more, the points are fixed and do not depend on the fu count.

5 Han6・7 Han8・9・10 Han11・12 Han13 Han
8,000
(2,000)
(4,000)
12,000
(3,000)
(6,000)
18,000
(4,000)
(8,000)
24,000
(6,000)
(12,000)
32,000
(8,000)
(16,000)

Dealer Scores

1 Han2 Han3 Han4 Han
20 Fu--
(700)
-
(1,300)
-
(2,600)
25 Fu-2,400
( - )
4,800
(1,600)
9,600
(3,200)
30 Fu1,500
(500)
2,900
(1,000)
5,800
(2,000)
11,600
(3,900)
40 Fu2,000
(700)
3,900
(1,300)
7,700
(2,600)
Mangan
12,000
(4,000)
50 Fu2,400
(800)
4,800
(1,600)
9,600
(3,200)
60 Fu2,900
(1,000)
5,800
(2,000)
11,600
(3,900)
70 Fu3,400
(1,200)
6,800
(2,300)
Mangan
12,000
(4,000)
80 Fu3,900
(1,300)
7,700
(2,600)
90 Fu4,400
(1,500)
8,700
(2,900)
100 Fu4,800
(1,600)
9,600
(3,200)
110 Fu5,300
( - )
10,600
(3,600)

Hands with 5 Han or more

For hands with 5 Han or more, the points are fixed and do not depend on the fu count.

5 Han6・7 Han8・9・10 Han11・12 Han13 Han
12,000
(4,000)
18,000
(6,000)
24,000
(8,000)
36,000
(12,000)
48,000
(16,000)

“Kuipinfu” (Open Pinfu) hand

For hands like "Sanshoku Doujun" (Three Color Straight) or "Ikkitsuukan" (Pure Straight) where you win with a Ron after declaring an open meld (Furo or "calling"), there might be no additional fu points aside from the base fu points (resulting in a 1-Han 20-fu hand). However, even in such cases, the hand is calculated as a 30-fu hand. This specific scenario is often referred to as the "Kuipinfu" (Open Pinfu) hand.

Han

There are Yaku worth between 1 and 6 Han, and the highest scoring Yaku, called Yakuman. Note: There are no Yaku worth 4 or 5 Han on their own.

The Han values for each Yaku are as follows:

Closed HandOpen HandYaku Name
1 Han×Riichi (Ready Hand Declaration)
1 Han×Ippatsu (One-Shot Win)
1 Han×Menzen Tsumo (Concealed Self-Draw)
1 Han×Pinfu (All Sequences)
1 Han×Iipeikou (Pure Double Sequence)
1 Han1 HanYakuhai (Value Tiles)
1 Han1 HanTanyao (All Simples)
1 Han1 HanHaitei (Last Tile Drawn)
1 Han1 HanHoutei (Last Tile Discarded)
1 Han1 HanRinshan Kaihou (After Kan Win)
1 Han1 HanChankan (Robbing a Kan)
2 Han×Double Riichi
2 Han×Chiitoitsu (Seven Pairs)
2 Han1 HanSanshoku Doujun (Mixed Triple Sequence)
2 Han1 HanIttsu (Pure Straight)
2 Han1 HanChanta (Mixed Outside Hand)
2 Han2 HanSanshoku Doukou (Triple Pung)
2 Han2 HanSan Ankou (Three Concealed Pungs)
2 Han2 HanToitoi (All Pungs)
2 Han2 HanSan Kantsu (Three Kans)
2 Han2 HanShousangen (Little Three Dragons)
2 Han2 HanHonroutou (All Terminals and Honors)
3 Han×Ryanpeikou (Twice Pure Double Sequence)
3 Han2 HanJunchan (Pure Outside Hand)
3 Han2 HanHonitsu (Half Flush)
6 Han5 HanChinitsu (Full Flush)
Yakuman×Suukantsu (Four Concealed Pungs)
Yakuman×Kokushi Musou (Thirteen Orphans)
YakumanYakumanDaisangen (Big Three Dragons)
YakumanYakumanRyuuiisou (All Green)
YakumanYakumanTsuiisou (All Honors)
YakumanYakumanChinroutou (All Terminals)
YakumanYakumanSuukantsu (Four Kans)
YakumanYakumanShousuushii (Little Four Winds)
YakumanYakumanDaisuushii (Big Four Winds)
Yakuman×Chuurenpoutou (Nine Gates)
Yakuman×Chiihou (Earthly Hand)
Yakuman×Tenhou (Heavenly Hand)

You can find detailed explanations of each Yaku (winning hand) here.
Mahjong Yaku List.

Fu

The fu (points) are determined by the method of winning (Tsumo or Menzen Ron), as well as the sets, the pair (head), and the waiting shape at the time of winning.

① Base PointsGuaranteed Basic Points
20 Fu
② Winning MethodTsumoClosed Hand Ron
2 Fu10 Fu
③ MeldsNumber Tiles 2–8Honor Tiles, Number Tiles 1 & 9
Sequence0 Fu0 Fu
Open Triplet2 Fu4 Fu
Closed Triplet4 Fu8 Fu
Open Quad8 Fu16 Fu
Closed Quad16 Fu32 Fu
④ Pair (Jantou)Value Tiles
2 Fu
⑤ Waiting ShapeSingle Wait, Nobetan, Penchan, Kanchan
2 Fu
①+②+③+④+⑤=Total Fu
*Round up to the nearest 10; e.g., 32 Fu becomes 40 Fu
ExceptionsPinfu TsumoSeven Pairs
Fixed 20 FuFixed 25 Fu

Tips for Memorizing the Score Table

Tips for Memorizing Dealer Scores

Here are some tips for memorizing dealer scores for 1 to 4 Han. First, remember these rules:

  • 1 Han: Half of the Fu
  • 2 Han: Equal to the Fu
  • 3 Han: Twice the Fu
  • 4 Han: Four times the Fu

Refer to the table below. The top row shows approximate scores based on the rules above, while the bottom row lists the correct scores. The approximate scores give you a good estimate, but you’ll need to memorize the differences (noted below the table).

1 Han
Half of Fu
2 Han
Equal to Fu
3 Han
Twice the Fu
4 Han
Four times the Fu
20 Fu-2000-
(700)
4000-
(1,300)
8000-
(2,600)
25 Fu-25002,400
( - )
50004,800
(1,600)
100009,600
(3,200)
30 Fu15001,500
(500)
30002,900
(1,000)
60005,800
(2,000)
1200011,600
(3,900)
40 Fu20002,000
(700)
40003,900
(1,300)
80007,700
(2,600)
Mangan
12,000
(4,000)
50 Fu25002,400
(800)
50004,800
(1,600)
100009,600
(3,200)
60 Fu30002,900
(1,000)
60005,800
(2,000)
1200011,600
(3,900)
70 Fu35003,400
(1,200)
70006,800
(2,300)
Mangan
12,000
(4,000)
80 Fu40003,900
(1,300)
80007,700
(2,600)
90 Fu45004,400
(1,500)
90008,700
(2,900)
100 Fu50004,800
(1,600)
100009,600
(3,200)
110 Fu55005,300
( - )
1100010,600
(3,600)

Approximate Scores and Corrections

The difference between approximate and exact scores can be summarized in five simple patterns:

Approximate ScoreCorrection
1500, 20000
2500–4000-100
5000–7000-200
8000–9000-300
10000+-400

Calculating Scores for Tsumo Wins

So far, we’ve focused on Ron wins. For Tsumo, you need to calculate the score each opponent pays. This is typically the Ron score divided by three, though it must be rounded up to the nearest multiple of 100 if not divisible by three.

  • 2000 ⇒ 2100 (700 each)
  • 2900 ⇒ 3000 (1000 each)
  • 3400 ⇒ 3600 (1200 each)
  • 4400 ⇒ 4500 (1500 each)
  • 5800 ⇒ 6000 (2000 each)
  • 6800 ⇒ 6900 (2300 each)
  • 7700 ⇒ 7800 (2600 each)
  • 10600 ⇒ 10800 (3600 each)
  • 11600 ⇒ 11700 (3900 each)

Example Problems

Let’s practice using the techniques discussed:

Example: 1 Han, 50 Fu
  • 1 Han = Half of 50 Fu = Approx. 2500 points
  • Corrected for -100, the score is 2400 (Ron).
  • For Tsumo: 2400 ÷ 3 = 800 points each.
Example: 2 Han, 40 Fu
  • 2 Han = 40 Fu × 1 = Approx. 4000 points
  • Corrected for -100, the score is 3900 (Ron).
  • For Tsumo: 3900 ÷ 3 = 1300 points each.
Example: 3 Han, 40 Fu
  • 3 Han = 40 Fu × 2 = Approx. 8000 points
  • Corrected for -300, the score is 7700 (Ron).
  • For Tsumo: 7700 adjusted to 7800 ÷ 3 = 2600 points each.

Scores for Mangan and Higher

High-value hands are easier to remember. Start by memorizing that a dealer’s Mangan is 12,000 points. Other scores follow simple multiples:

  • Mangan: 12,000 points
  • Haneman: 1.5× Mangan (18,000 points)
  • Baiman: 2× Mangan (24,000 points)
  • Sanbaiman: 3× Mangan (36,000 points)
  • Kazoe Yakuman: 4× Mangan (48,000 points)
5 Han
Mangan
6–7 Han
Haneman
8–10 Han
Baiman
11–12 Han
Sanbaiman
13+ Han
Kazoe Yakuman
12,000
(4000)
18,000
(6000)
24,000
(8000)
36,000
(12,000)
48,000
(16,000)

Tips for Memorizing Non-Dealer Scores

First, focus on quickly calculating the points for the dealer's Tsumo win (winning by drawing a tile)!!

The points paid by each player for the dealer's Tsumo win are the same as the points paid by the dealer when a child wins with a Tsumo.

Let’s take a 2-han 40-fu example:

Dealer's PointsChild's Points
2 Han
40 Fu3,900
(1,300)
 
2 Han
40 Fu2,600
Child (700)
Dealer (1,300)

As you can see, once you can quickly calculate the dealer's points, you can easily determine the points the dealer needs to pay when a child wins with a Tsumo.

If you know how much the dealer pays, calculating the points for other players becomes simple. In this example, the dealer pays 1,300, so the child pays half of that, which is 650. However, in Mahjong scoring, amounts are rounded up to the nearest 10, so the child pays 700. This completes the calculation for the child’s Tsumo win points.

The points for a Ron win (winning on another player's discard) are usually double the points the dealer pays during a Tsumo win. However, there are a few exceptions where the points aren’t exactly double.

Here are the discrepancies, and you’ll need to memorize them yourself!!!

Incorrect PointsCorrect Points
1,4001,300
2,4002,300
3,0002,900
4,0003,900
4,6004,500
7,2007,100
7,8007,700

Calculating Scores on Your Own

At the beginning of this article, I mentioned that there is a formula to derive scores. Let me introduce that formula here.

If you know the Han and Fu, you can use the formulas below to calculate the score.

If you are good at mental math, you can calculate the score using this method without memorizing score tables. If you are skilled with an abacus, then...

Formula for Child's Win
Fu ✕ 4 ✕ 2^(Han) = Score
Formula for Dealer's Win
Fu ✕ 8 ✕ 2^(Han) = Score

For example, in the case of a Child's win with 2 Han and 30 Fu, the calculation would be as follows: *(Han) exponent means 2^(Han) for a 2-Han win.*

30 ✕ 4 ✕ 2^2

Since 2^2 equals 4, the formula becomes:

30 ✕ 4 ✕ 4 = 480

Note that this 480 points is the amount paid by one Child. Since Mahjong scores do not include a tens place, the score is always rounded up. In this case, it becomes 500 points.

The Dealer pays twice as much as a Child, so:
480 × 2 = 960 (rounded up to 1000 points).

**Dealer: 1000 points**
**Child: 500 points**

What do you think? Do you think you can calculate it?

Conclusion

Calculating Mahjong scores can be challenging, and many people leave it to advanced players.

However, by learning score calculation, you can play more strategically rather than aiming for a win blindly.

Please do your best to master it!

Please send us your comments.



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